Tor Gungnir wrote:Shereza wrote:I have a solution to the "I wanna 8 laser mining ship!!!" issue. Fly a rokh.
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Because Rohks can fit Barge/Exhumer laz0rs. *thumbsup*
And where did I say 8 laz0rs in the first place?
I just want bigger ship
#1 Where did I even remotely indicate I was responding to you?
#2 For most people bigger = more slots = more pretty lights = more things in high slots making pretty lights = more mining lasers for mining ships. The number of people who would, strictly for an extreme example, want a ship with the HP, cargo, fitting capacity, and slot layout of a frigate but the size of a dreadnought is astonishingly small, and the numbers don't go up appreciably as the size goes down.
But hey, way to go there on the whole taking a tongue-in-cheek response out of context and ignoring the rest in order to try to invalidate a perfectly constructive post on providing a "bigger mining ship" that would actually fit within the current EVE lineup. Um, how did it go? Oh, yes.
Tor Gungnir wrote:*thumbsup*
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On a more constructive note, how about this for a "larger" mining ship?
Name : Kraken
Class : ORE Battleship
Shield HP : 7500
Armor HP : 5000
Hull HP : 8500
High Slots : 8
Mid Slots : 6
Low Slots : 4
Turret Hardpoints : 4
Launcher Hardpoints : 4
Powergrid : 1000mw
CPU : 700tf
Drone Bay : 150m3
Bandwidth : 50m3
Maximum Target Range : 50km
Max Locked Targets : 5
Scan Resolution : 90mm
Magnetometric Sensor Strength : 18
Mass : 105m kg
Packaged Volume : 55km3
Volume : 575km3
Signature radius : 500m
Inertia Modifier : .15
Velocity : 70m/s
Warp Speed : 2.7 AU/s
Cargo Capaciity : 400m3
Ore Hold : 4000m3
Role bonuses : 100% increase in the yield and 25% increase in the range of mining lasers.
ORE Battleship bonuses. 2.5%/level reduction in heavy, heavy assault, and rapid light launcher cycle time and 5%/level increase in drone damage, HP, and mining yield.
Somewhat more EHP than a skiff, an offensive punch, it's big, it's fat, and it's slow. It's a civilian battleship, if you don't consider the terms to be mutually contradictory. The rorqual sets a precedent for the drone bonus. The mining laser bonus should let them effectively field 8 lasers with 4 turrets at a range, with T2 miners, comparable to strip miners thereby reducing any strains that the shorter-ranged turret-based mining lasers might impose. The launcher bonuses and hardpoints are in place because it's more practical, and interesting, than trying to work the ship around 8 turrent hardpoints while the rorqual sets a precedent for the drone bonuses. The low bonuses, half that of comparable bonuses on "real" combat ships, should also accurately reflect the ship's civilian origins while still making it useful. The large amount of hull HP reflects its OREgins, so to speak, while the slot layout ought to give it reasonable options for mining yield, tanking, and so on.
Just a thought. /shrugs. Edit: Lowered grid because I can't really see 1k base being used short of buffer tanking and more would probably be wasted.